Editor, Teaching Theology & Religion
Associate Director, Wabash Center (firstname.lastname@example.org) 800-655-7117
Games and Learning
The last decade and more of research into the impact of digital media on teaching and learning has lifted up multiple and diverse ways in which students’ experiences of learning in informal settings fundamentally shape how they approach formal, classroom settings. This research has highlighted video games in particular . . .
Essays of 3000 to 5000 words presenting a metaphor for teaching and for yourself as a teacher. Reflect on what the metaphor reveals about your approach to the task of teaching and about your understanding of how students learn. What do you gain when you think about yourself as a teacher in this way?
Describe an assignment, activity, presentation, or course that you designed with care but which resulted in an outcome you did not anticipate. What did you hope to accomplish? What was the result? How do you make sense of the gap between expectation and outcome? Deadline for Submissions was: January 15, 2018